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EXPERIMENT 122

This project is a creative invitation. I explored immersive storytelling as a way to start conversations and share ideas. Whether it leads to collaboration or just a moment of inspiration, it’s a reflection of how I work and create.

Video 1   |   Video 2

Video 1

The Art of Getting Noticed
Preacher Gallery VR Capture

I used a headset-based volumetric capture workflow to scan the Preacher Gallery exhibition and translate it into a walkable, immersive 3D environment. A self-initiated creative collaboration. A lightweight experiment in introductions through making.

SEEK: 

How do you introduce yourself to a creative agency without asking for a meeting?

REVEAL:

Use the act of making as the introduction. Capture the exhibition, translate it into a walkable 3D environment, and share it back as a gesture, not a pitch.

BELIEVE:

New relationships can begin with the work itself. A self-initiated collaboration can be the first conversation.

Video 2
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LET'S GET IMMERSIVE

PREACHER

Thanks, Jason Archer, for being open to the idea. And to everyone else who unknowingly joined in, you’re now part of the plot twist. Cheers for the cameo!

EXPERIMENT 121

This project is about play, invention, and storytelling through a character that doesn’t take itself too seriously. Whether Duckbill becomes a commercial concept, a social series, or just a weird little companion for creative experiments, it represents how I like to work: build the thing, test the idea, make it human, and follow the strange little trail it creates.

Building a Puppet From Scratch

I grew up on Jim Henson’s Muppets, Fraggle Rock, and The Dark Crystal. Somewhere in that mix, the idea of making a puppet lodged itself in my brain and apparently waited several decades to become a problem.
 

With no formal puppet-making experience, I spent a month learning through curiosity, trial and error, and YouTube rabbit holes. Duckbill became a handmade character built from scratch: part puppet, part product, part creative experiment in figuring things out by actually making the thing.

SEEK: 

How do you bring a childhood creative instinct into the real world without waiting for permission, experience, or a perfect plan?

REVEAL:

Start with curiosity. Learn the process piece by piece. Cut, glue, sculpt, fail, rebuild, and keep going until the strange little idea in your head becomes something with a face.

BELIEVE:

Some ideas do not arrive fully formed. They have to be built by hand, tested in the real world, and allowed to become weirder, funnier, and more alive than you expected.

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